DARTMOOR POOL LEAGUE

TEAM CAPTAIN’S MATCH NIGHT GUIDE

Document 13

Version: 1.0


BEFORE THE MATCH

✓ Confirm fixture details and venue.

✓ Ensure all players are registered and eligible.

✓ Ensure any newly registered player has received Committee approval before participating.

✓ Have access to the League’s approved results system (RackEmApp).

✓ Communicate promptly with the opposing captain if any issues arise.


MATCH START TIMES

• Standard match start time: 8:00pm.

• Teams should be present and ready to play before the scheduled start time.

• Matches must commence no later than 8:30pm unless prior communication has been received and agreed.

• Failure to attend by 8:30pm may be treated as a no-show.


PLAYER ELIGIBILITY

Remember:

✓ Players must be registered and approved before playing.

✓ Players may represent a maximum of two teams during a season.

✓ Teams may register a maximum of ten (10) players during a season.

✓ Once a team has registered ten players, no further registrations may be made regardless of players leaving.

✓ A player who has represented a team in a League or Cup fixture is deemed registered to that team for eligibility purposes.


PLAYING SHORT

• Teams should make every reasonable effort to fulfil fixtures.

• Where a team is unable to field a full side, the fixture should still be completed wherever possible in accordance with the Playing Rules.

• Captains are encouraged to work constructively to ensure fixtures are fulfilled.


LEAGUE MATCH FORMAT

• Sixteen (16) frames per match.

• One point awarded per frame won.

• Two (2) bonus points awarded to a team winning nine (9) or more frames.

Example

10–6 Result

Winning Team: 10 frame points + 2 bonus points = 12 points

Losing Team: 6 frame points


LEAGUE TABLE TIEBREAKERS

If teams finish level on points:

  1. Most frames won.
  2. Most match wins.
  3. Head-to-head record.
  4. Play-off (if required by the Committee).

RESULTS SUBMISSION

✓ Results must be entered via RackEmApp.

✓ Both Team Captains are responsible for ensuring results are correctly recorded.

✓ Results must be submitted within 24 hours of completion of the fixture.

✓ Captains are encouraged to verify the recorded score before leaving the venue.


CAPTAIN’S CHECKLIST

Before leaving the venue:

✓ Confirm match result.

✓ Confirm frame scores.

✓ Confirm player participation if required.

✓ Verify RackEmApp entry.

✓ Resolve any score discrepancies.

✓ Ensure both captains agree the recorded result.


POSTPONED LEAGUE FIXTURES

• League fixtures may be rearranged by agreement.

• Rearranged fixtures must be completed within twenty-eight (28) days of the original fixture date unless otherwise directed by the Committee.

• Captains should notify the Committee of any rearranged fixture.


TEAM KNOCKOUT CUP

Remember:

✓ Cup fixtures may be played earlier by agreement.

✗ Cup fixtures may not be postponed beyond the scheduled fixture date except by Committee direction in exceptional circumstances.

✓ Players who have represented another team in the Cup are cup-tied.

✓ Semi-Final and Final players must have played at least 50% of their team’s completed League fixtures.


CUP SHOOT-OUTS

If a Team Knockout Cup match is tied after sixteen (16) frames:

✓ Each Captain shall nominate one player.

✓ The nominated player must have played at least one frame during the match.

✓ A single-frame shoot-out shall determine the winner.


INDIVIDUAL COMPETITIONS

Singles, Doubles and Captains Cup:

✓ Played on designated competition dates.

✗ Fixtures cannot be rearranged.

✓ Failure to attend may result in elimination.

✓ Semi-Final and Final competitors must have played at least 50% of their team’s completed League fixtures.


DOUBLES COMPETITION REMINDER

✓ Traditional doubles format.

✓ Partners alternate visits.

✓ Partners may confer before the first shot of a visit.

✗ No conferring once the first shot of a visit has been played.

Conferring Penalties

1st Offence – Warning

2nd Offence – Foul

3rd Offence – Loss of Frame

4th Offence – Loss of Match


MATCH DISPUTES

• Captains should seek to resolve issues amicably where possible.

• Fixtures should continue wherever reasonably practicable.

• Relevant facts should be recorded.

• Unresolved disputes should be referred to the Committee as soon as possible.

• Fixtures should not be abandoned except in exceptional circumstances.


HOST VENUE RESPONSIBILITIES

• Ensure the table is available and fit for play.

• Ensure reasonable playing conditions are maintained.

• Promote a safe and respectful environment for all participants.

• Support the smooth running of League fixtures.


NO-SHOWS

• Teams should notify their opponents as early as possible if they are unable to attend.

• Failure to attend by 8:30pm without prior communication may be treated as a no-show.

• No-shows may be referred to the Committee for consideration.


CAPTAIN’S RESPONSIBILITIES

✓ Promote sportsmanship and respect.

✓ Ensure players conduct themselves appropriately.

✓ Resolve minor disputes amicably where possible.

✓ Report serious incidents to the Committee.

✓ Comply with the League Code of Conduct.


REMEMBER

The Team Captain plays a key role in ensuring League fixtures are competitive, fair, enjoyable and professionally administered.

When in doubt, communicate early and seek guidance